On the Fall of an Aeon
Attacks build ATK, and personal Weakness Break grants a temporary damage bonus.

Physical Destruction Trailblazer with a blast Skill and an Ultimate that chooses between single-target and blast damage.
Direct Physical damage dealer.
Use Skill when adjacent targets justify it, build Talent stacks through personal breaks, and choose the Ultimate attack that fits the priority targets.
The single-target Ultimate concentrates damage, while the blast option spreads it. Talent adds ATK after the Trailblazer inflicts Weakness Break.
These are two Ultimate attack modes, not lasting upgrades to later Basic or Skill casts. Another ally's break does not grant the Trailblazer's Talent stack.
Attack Physical-weak enemies to build Talent stacks when practical. Use Skill against adjacent targets and Basic when resources are needed. Select the single-target Ultimate for focused damage or the blast Ultimate when its side hits provide meaningful value.
Talent stacks twice and also grants DEF through Tenacity.
Ready for Battle supplies starting Energy.
Fighting Will increases main-target damage from Skill and the blast Ultimate; it does not affect every hit identically.
Do not select blast only because several enemies exist if the priority target needs concentrated damage.
Technique heals outside combat; it is not an in-battle sustain ability.
Attacks build ATK, and personal Weakness Break grants a temporary damage bonus.
Adds damage, with a second bonus when the target's HP percentage is at least the Trailblazer's.
Adds Break Effect and temporary CRIT Rate after Ultimate. Choose it when personal breaks are a meaningful part of the plan.
Adds Physical damage and ATK stacks from attacking or being hit.
At 70% CRIT Rate, increases Basic and Skill damage. The selectable Ultimate modes still deal Ultimate damage.
Balance CRIT across broken and unbroken targets.
When CRIT Rate is sufficient.
For the selected support rotation.
With a planned action-advance setup.
For Physical attacks.
Alternative based on buffs and substats.
For the direct-damage build.
For direct damage, prioritize the action plan and balanced CRIT with ATK. Break Effect is secondary unless the encounter deliberately assigns the Trailblazer's own Physical breaks.
E0 supplies both Ultimate attack modes. Use the ranks available from progression; E4 helps against broken targets and E6 makes Talent stacks easier to establish.
Aeon supports ATK and personal breaks; existing suitable equipment is a reasonable starting point.
An Ultimate that defeats an enemy restores 10 Energy, limited to once per attack.
Attacking a Physical-weak enemy heals the Trailblazer for 5% of their ATK.
Attacks against Weakness Broken enemies gain 25% CRIT Rate. This is conditional, not a permanent sheet stat.
Defeating an enemy can also trigger the Talent's ATK stack, easing its ramp-up beyond personal breaks.
Bronya advances the Trailblazer and supplies direct-damage buffs. Leave Skill Points for both characters and use the extra action against useful targets.
Tingyun supplies ATK, damage and Energy for the selectable Ultimate. Time the grant so Energy is not wasted at the cap.
Pela's DEF reduction benefits the Trailblazer's attacks, and Basic-heavy turns can conserve Skill Points for the carry.
Basic ATK
Deals Physical DMG equal to 100% of the Trailblazer's ATK to one designated enemy.
Skill
Deals Physical DMG equal to 125% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it.
Ultimate
Choose between two attack modes to deliver a full strike.
"Blowout: Farewell Hit" deals Physical DMG equal to 450% of the Trailblazer's ATK to one designated enemy.
"Blowout: RIP Home Run" deals Physical DMG equal to 270% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 162% of the Trailblazer's ATK to enemies adjacent to it.
Ultimate sequence
Deals Physical DMG equal to 450% of the Trailblazer's ATK to one designated enemy.
Deals Physical DMG equal to 270% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 162% of Trailblazer's ATK to enemies adjacent to it.
Talent
Each time after this character inflicts Weakness Break on an enemy, ATK increases by 20%. This effect stacks up to 2 time(s).
Technique
Immediately heals all allies for 15% of their respective Max HP after using this Technique.
At the start of the battle, immediately regenerates 15 Energy.
Each Talent stack increases the Trailblazer's DEF by 10%.
When using Skill or Ultimate "Blowout: RIP Home Run," DMG dealt to the target enemy is increased by 25%.
When enemies are defeated due to the Trailblazer's Ultimate, the Trailblazer regenerates 10 extra Energy. This effect can only be triggered once per attack.
Attacking enemies with Physical Weakness restores the Trailblazer's HP equal to 5% of the Trailblazer's ATK.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
When attacking an enemy that is Weakness Broken, increases CRIT Rate by 25%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The Trailblazer's Talent is also triggered when they defeat an enemy.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 164 | 84 | 63 | 100 |
| 20 | 385 | 199 | 147 | 100 |
| 30 | 532 | 275 | 204 | 100 |
| 40 | 679 | 351 | 260 | 100 |
| 50 | 827 | 427 | 317 | 100 |
| 60 | 974 | 503 | 373 | 100 |
| 70 | 1121 | 579 | 429 | 100 |
| 80 | 1203 | 621 | 461 | 100 |