Pure Fiction
2 Teams

Currency Wars
Observed results
2 Teams
6 Teams
Wind Nihility damage-over-time applier who stacks Wind Shear rapidly and increases the DoT damage enemies receive.
Wind Shear applier and DoT amplifier.
Stack Wind Shear on priority targets, Ultimate before Kafka or allied DoT detonations, and Basic when stacks are maintained.
Repeated hits stack Wind Shear while Ultimate applies DoT vulnerability, making multi-hit Skill and effect reliability central.
Random Skill bounces can dilute stacks in crowded waves, and low Effect Hit Rate makes both Wind Shear and vulnerability unreliable.
Build Wind Shear on priority enemies with Skill. Apply Ultimate's DoT vulnerability before important DoT ticks or allied detonations. Basic when Wind Shear is established and the team needs Skill Points; at E4, Skill also gains value against targets with five Wind Shear stacks.
Talent can apply Wind Shear from Sampo's attacks, up to five stacks.
Trap extends Talent Wind Shear by one turn.
The Ultimate's DoT vulnerability benefits allied DoT as well as Sampo's.
Random bounces can spread hits away from a priority enemy.
E4 needs five Wind Shear stacks on the enemy being hit; it is not an unconditional extra hit.
Adds Effect Hit Rate for application reliability and a damage bonus for Wind Shear.
Raises damage for each debuff on the target, up to three; its effect includes DoT.
For a support role: hits can apply Ensnared to reduce enemy DEF when that debuff is not already present.
Adds ATK and ignores DEF according to the number of DoTs on the target, counting up to three. Five stacks of one Wind Shear are not five separate DoTs.
Adds ATK and grants DoT damage at 2400 and 3600 ATK. Evaluate the threshold with the actual team's buffs.
Adds ATK, then damage at 135 and 160 SPD. Do not sacrifice application reliability solely to chase the higher tier.
For Wind Shear and Ultimate reliability.
When other gear supplies adequate Effect Hit Rate.
For applications and Skill Point management.
For Wind damage, including Wind Shear.
Alternative according to buffs and substats.
Scales Wind Shear damage.
Secure needed application reliability and useful turns, then add ATK. Break Effect is secondary and depends on Sampo actually inflicting Weakness Break.
E0 applies Wind Shear and DoT vulnerability. E4 adds Skill-triggered Wind Shear damage, and E6 strengthens the Talent DoT; build around the ranks already available.
Eyes of the Prey supplies useful Effect Hit Rate and DoT damage; Good Night and Sleep Well needs an adequate debuff count.
Adds one random Skill hit, creating another chance to apply Wind Shear.
Defeating an enemy with Wind Shear gives a 100% base chance to spread one Talent-equivalent Wind Shear stack to enemies.
Each Skill hit on an enemy with at least five Wind Shear stacks immediately deals 8% of the current Wind Shear damage.
Increases the Talent Wind Shear damage multiplier by 15 percentage points; this is not a generic damage bonus.
Kafka's Skill triggers the target's existing DoTs, including Sampo's Wind Shear. Apply Sampo's Ultimate vulnerability before the important detonation and leave Skill Points for Kafka.
Basic ATK
Deals Wind DMG equal to 100% of Sampo's ATK to one designated enemy.
Skill
Deals Wind DMG equal to 56% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 56% of Sampo's ATK to a random enemy.
Ultimate
Deals Wind DMG equal to 160% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 30% for 2 turn(s).
Talent
Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s).
Enemies inflicted with Wind Shear will take Wind DoT equal to 52% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
Technique
After Sampo uses his Technique, enemies in a set area are afflicted with Blind for 10 second(s). Blinded enemies cannot detect ally targets.
When initiating combat against a Blinded enemy, there is a 100% fixed chance to delay all enemies' action by 25%.
Extends the duration of Wind Shear caused by Talent by 1 turn(s).
Using Ultimate additionally regenerates 10 Energy.
Enemies with Wind Shear effect deal 15% less DMG to Sampo.
When using Skill, deals DMG for 1 extra time(s) to a random enemy.
Defeating an enemy afflicted with Wind Shear has a 100% base chance to inflict all enemies with 1 stack(s) of Wind Shear, equivalent to that of Skill.
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When Skill hits an enemy with 5 or more stack(s) of Wind Shear, the enemy immediately takes 8% of current Wind Shear DMG.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Talent's Wind Shear DMG multiplier increases by 15%.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 139 | 84 | 54 | 102 |
| 20 | 327 | 197 | 127 | 102 |
| 30 | 452 | 273 | 176 | 102 |
| 40 | 578 | 349 | 224 | 102 |
| 50 | 703 | 424 | 273 | 102 |
| 60 | 828 | 500 | 321 | 102 |
| 70 | 954 | 575 | 370 | 102 |
| 80 | 1023 | 617 | 397 | 102 |