Pure Fiction
40 Teams

Currency Wars
Observed results
40 Teams
62 Teams
Moze marks Prey, enters Departed, and follows up as allies repeatedly attack that enemy.
Lightning secondary damage dealer for focused follow-up teams.
Mark a durable target, spend his nine Charge through allied attacks, then reapply Prey when he returns.
Skill grants nine Charge. Allied attacks on Prey consume it, and each three points consumed trigger a Talent follow-up.
Early target deaths shorten the sequence. While Departed, his attack output depends on allies hitting Prey.
Use Skill on the enemy the team will focus. Let allies attack Prey to trigger additional damage and consume Charge. Use Ultimate for its attack and extra follow-up, then set up a new Prey cycle after the old mark ends.
Talent follow-ups themselves do not consume Charge.
Vengewise makes Ultimate damage count as a follow-up and increases follow-up damage received by Prey.
Nightfeather restores one Skill Point after a Talent follow-up, with its own one-turn retrigger limit.
Allied attacks spend Charge; they do not refill it.
Do not assume nine Charge means nine follow-ups, or that every follow-up refunds another Skill Point.
Adds CRIT Rate and follow-up damage. Follow-ups build Tame stacks, improving allied CRIT DMG against Prey.
Supplies CRIT Rate, with an extra bonus against half-HP targets. The ATK buff requires a kill by Moze.
Hits on the same target build damage stacks. It suits a stable Prey target; changing targets removes the stacks.
Use with three active debuffs for its larger CRIT DMG bonus. Moze's debuff application enables its temporary doubling; check the new target's effects after retargeting.
Follow-up damage and hit-based ATK support his repeated attacks. Existing ATK stacks reset at the start of his next follow-up.
Frequent allied follow-ups build five Merit stacks for the full bonus. Its CRIT DMG is not active from zero stacks.
Balance against active enemy-HP and equipment bonuses.
When sufficient CRIT Rate is present.
Supports damage while allies drive the Departed cycle.
Scales his Lightning attacks.
Scales direct and additional damage.
Balance CRIT and ATK after ensuring Moze can establish Prey before the key allied attacks. Add SPD only where the actual opening or return order needs it.
E0 already establishes Prey and the Departed follow-up cycle. E2 adds team CRIT DMG, while later ranks improve Moze's own damage; none removes the target-focus requirement.
Moze can use the listed Hunt cones according to availability and team need. Worrisome, Blissful adds a team-facing enemy effect, while Cruising and Swordplay have conditional personal bonuses.
Starts battle with 20 Energy and gains two Energy when his Talent's additional damage triggers.
All allies gain 40% CRIT DMG when damaging Prey, improving the focused team's damage.
Using Ultimate increases Moze's damage by 30% for two turns.
Increases the Talent follow-up's damage multiplier by 25%.
Feixiao attacks frequently to consume Moze's Charge, and her follow-ups benefit from Vengewise on Prey. Focus both characters on the marked enemy.
Ratio supplies repeated attacks against Prey. Moze helps his debuff plan, but check three active debuffs; Ratio's own Inference can be resisted.
Aventurine provides shields and follow-ups that can hit Prey. His random-hit follow-up may split across enemies, so it does not guarantee focused attacks in crowded waves.
Basic ATK
Deals Lightning DMG equal to 100% of Moze's ATK to one designated enemy target.
Skill
Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 150% of Moze's ATK, and gains 9 points of Charge.
When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
Ultimate
Deals Lightning DMG equal to 270% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
Talent
When "Prey" exists on the field, Moze will enter the Departed state.
After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 30% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 160% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
Technique
After using Technique, enters the Stealth state for 20 second(s). While in Stealth, Moze is undetectable by enemies. If Moze attacks enemies to enter combat while in Stealth, increases DMG by 30%, lasting for 2 turn(s).
After using Talent's Follow-Up ATK, recovers 1 Skill Point(s). This effect can trigger again after 1 turn(s).
When Moze dispels his Departed state, his action advances by 20%. At the start of each wave, Moze's action advances by 30%.
When dealing DMG by using Ultimate, it is considered as having launched a Follow-Up ATK. The Follow-Up ATK DMG taken by the "Prey" increases by 25%.
After entering battle, Moze regenerates 20 Energy. Each time the Additional DMG from his Talent is triggered, Moze regenerates 2 Energy.
When all allies deal DMG to the enemy target marked as "Prey," increases CRIT DMG by 40%.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
When using Ultimate, increases the DMG dealt by Moze by 30.0%, lasting for 2 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Increases the DMG multiplier of the Talent's Follow-Up ATK by 25%.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 110 | 82 | 48 | 111 |
| 20 | 259 | 192 | 113 | 111 |
| 30 | 359 | 265 | 156 | 111 |
| 40 | 458 | 339 | 199 | 111 |
| 50 | 558 | 412 | 242 | 111 |
| 60 | 657 | 486 | 286 | 111 |
| 70 | 756 | 559 | 329 | 111 |
| 80 | 811 | 600 | 353 | 111 |