Pure Fiction
1 Teams

Observed results
1 Teams
2 Teams
Ice Destruction damage dealer whose bouncing Ultimate gains hits as the team spends Skill Points.
Ultimate-focused damage dealer with conditional Freeze control.
Build Ultimate hits through team spending and Skill, then release the burst against a small target group during useful buffs.
Talent converts Skill Point consumption into Ultimate hits and Energy, while repeated hits give several Freeze attempts.
Only the first Ultimate hit chooses a target; the remaining hits are random. Earlier casting can be correct when Freeze or a finishing blow matters more than maximum hit count.
Track the next Ultimate's hit count while allies spend Skill Points. Use Skill when its damage and extra hit justify the cost, or Basic when the team needs resources. Cast Ultimate with buffs active, targeting the enemy that needs the first Freeze attempt.
Ultimate starts with three hits and normally builds to ten before Eidolon additions.
Release raises the first hit's Freeze base chance by 80 percentage points; later hits keep their lower base chance.
Interlock supplies Effect Hit Rate only during Ultimate, and Transmission adds CRIT DMG against Frozen targets.
Do not assume every hit is guaranteed to Freeze or land on the chosen enemy.
Holding a capped Ultimate too long wastes further potential hit generation and may miss useful control.
Attacks build ATK, with a temporary damage bonus when Misha inflicts Weakness Break.
Adds base SPD and DEF ignore. Its post-Ultimate damage buff expires at the start of the turn, so timing determines which later damage benefits.
Adds damage, with a second bonus conditional on the enemy's HP percentage being at least Misha's.
Increases Ultimate and Skill damage, then boosts the next Skill after Ultimate.
At 50% CRIT Rate, boosts Ultimate damage. Misha does not have a native follow-up attack.
Balance CRIT for direct damage.
When CRIT Rate is sufficient.
For the planned support rotation.
With a planned action-advance setup.
For direct elemental damage.
Alternative based on buffs and substats.
Scales direct damage.
Secure useful actions, then balance CRIT and ATK for the bouncing Ultimate. A dedicated Freeze-control build needs separate enemy-resistance planning.
E0 provides hit stacking and Freeze attempts. E2 adds conditional DEF reduction and E6 improves damage and Skill Point use; neither makes Freeze or random targeting guaranteed.
Aeon supplies ATK; premium alternatives change stats and timing without removing the Ultimate's target randomness.
Ultimate gains one extra hit per enemy on the field, up to five additional hits for that cast.
Before each Ultimate hit, there is a 24% base chance to reduce that target's DEF by 16% for three turns.
Adds six percentage points to each Ultimate hit's damage multiplier.
Ultimate grants 30% damage until the turn ends, and the next Skill refunds one Skill Point.
Sunday supplies Energy, CRIT buffs and an extra Misha action. Time the Ultimate within those buffs and budget Misha's Skill Points.
Bronya can advance Misha and boost a burst taken during her short Skill buff. Ensure the chosen Ultimate timing actually retains that buff and leave resources for both Skills.
Basic ATK
Deals Ice DMG equal to 100% of Misha's ATK to one designated enemy target.
Skill
Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 200% of Misha's ATK to one designated enemy target, and Ice DMG equal to 80% of Misha's ATK to adjacent targets.
Ultimate
Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 60% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 60% of Misha's ATK to one random enemy. Just before each hit lands, there is a 20.0% base chance to Freeze the target, lasting for 1 turn.
While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 30% of Misha's ATK.
This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
Talent
For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 2.0 Energy.
Technique
After using the Technique, creates a Special Dimension that lasts for 15 seconds. Enemies caught in the Special Dimension are inflicted with Dream Prison and stop all their actions. Upon entering battle against enemies afflicted with Dream Prison, increases the Hits Per Action for Misha's next Ultimate by 2 hit(s). Only 1 Dimension Effect created by allies can exist at the same time.
Before the Ultimate's first hit, increases the base chance of Freezing the target by 80%.
When using the Ultimate, increases the Effect Hit Rate by 60%, lasting until the end of the current Ultimate's action.
When dealing DMG to Frozen enemies, increases CRIT DMG by 30%.
When using the Ultimate, for every enemy on the field, additionally increases the Hits Per Action for the current Ultimate by 1 hit(s), up to a maximum increase of 5 hit(s).
Before each hit of the Ultimate lands, there is a 24% base chance of reducing the target's DEF by 16% for 3 turn(s).
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Increases the DMG multiplier for each hit of the Ultimate by 6%.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
When using the Ultimate, increases own DMG by 30%, lasting until the end of the turn. In addition, the next time the Skill is used, recovers 1 Skill Point(s) for the team.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 173 | 82 | 54 | 96 |
| 20 | 406 | 192 | 127 | 96 |
| 30 | 562 | 265 | 176 | 96 |
| 40 | 717 | 339 | 224 | 96 |
| 50 | 873 | 412 | 273 | 96 |
| 60 | 1028 | 486 | 321 | 96 |
| 70 | 1184 | 559 | 370 | 96 |
| 80 | 1270 | 600 | 397 | 96 |