Pure Fiction
51 Teams

Currency Wars
Observed results
51 Teams
25 Teams
Ice Preservation support with a single-target shield, conditional targeting increase, Counters and an area Freeze attempt.
Focused shielding and conditional control.
Shield the ally who should receive protection and attention, Basic while that shield is adequate, and use Ultimate when Freeze can interrupt an important enemy sequence.
Attacks on shielded allies can trigger March's Counters, while Purify lets Skill remove one debuff.
Skill raises the recipient's chance of being attacked only when their HP is at least 30%. A single shield does not protect the whole team from area damage.
Choose the shield recipient according to the enemy attack pattern and the team's needs. Reapply Skill when protection expires, breaks or a cleanse is needed; otherwise Basic for Skill Points. Time Ultimate for useful control rather than assuming every target will Freeze.
Reinforce extends the Skill shield from three turns to four.
Ice Spell raises Ultimate's Freeze base chance to 65%; enemy resistance and immunity still matter.
Counters can trigger twice per turn at base and once more at E4.
Freeze reduces enemy attacks, which can work against a Counter carry's damage plan.
A cone that increases March's own targeting chance can divert hits from the ally she intended to protect.
Adds DEF and team All-Type RES without increasing March's own targeting chance.
Adds DEF; Counters can apply a damage-taken debuff when the application succeeds. Its shield-triggered CRIT DMG buff is personal.
Adds DEF and Effect Hit Rate, but draws attacks toward March. Choose it when she is the intended target rather than another shielded ally.
For a self-targeting Acheron setup: attacks on March can apply Burn. Use Skill on March when directing hits to her is appropriate, and account for resistance.
Strengthens shields and grants CRIT DMG to each ally while they hold a shield supplied by March.
Adds DEF, with another 15% DEF at 50% Effect Hit Rate. Useful when a Freeze-focused build already needs Effect Hit Rate.
For stronger focused shielding.
For an intentional Freeze-control role.
For shields, cleanse and Energy.
Scales shield absorption.
For Ultimate access.
When shield strength matters more than control frequency.
For shielding, prioritize actions and DEF. Move Effect Hit Rate ahead of DEF in a deliberate Freeze build, while keeping enough durability to survive.
E0 provides shield, cleanse through Purify, Counters and Freeze attempts. E1 supports control when Freeze lands; E6 adds limited healing but does not solve every team sustain need.
Day One supports protection without competing for targeting; Moment of Victory fits a self-targeting plan rather than every team.
Each target Frozen by Ultimate restores 6 Energy to March. Resisted Freeze provides no such return.
At battle start, shields the ally with the lowest HP percentage for three turns; it does not refresh shields after follow-ups.
Adds one Counter per turn and adds damage equal to 30% of March's DEF to Counter damage.
An ally protected by her Skill shield heals at the start of their turn for 4% of their Max HP plus 106.
Acheron can gain Slashed Dream from successful debuffs. With Trend equipped, self-shielding March can invite enemy hits and Burn attempts, subject to resistance and Acheron's trigger limit.
March can shield Clara and increase her targeting chance while Clara is at least 30% HP. Avoid unnecessary Freeze when Clara needs enemies to attack, and plan healing or additional protection for the rest of the team.
Basic ATK
Deals Ice DMG equal to 100% of March 7th's ATK to one enemy.
Skill
Provides a single ally with a Shield that can absorb DMG equal to 57% of March 7th's DEF plus 760 for 3 turn(s).
If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
Ultimate
Deals Ice DMG equal to 150% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s).
While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 60% of March 7th's ATK at the beginning of each turn.
Talent
After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 100% of her ATK. This effect can be triggered 2 time(s) each turn.
Technique
Immediately attacks the enemy. After entering battle, there is a 100% base chance to Freeze a random enemy for 1 turn(s).
While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 50% of March 7th's ATK at the beginning of each turn.
The duration of the Shield generated from Skill is extended for 1 turn(s).
When using Ultimate, increases the base chance to Freeze enemies by 15%.
Every time March 7th's Ultimate Freezes a target, she regenerates 6 Energy.
Upon entering battle, grants a Shield equal to 24% of March 7th's DEF plus 320 to the ally with the lowest HP percentage, lasting for 3 turn(s).
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The Talent's Counter effect can be triggered 1 more time in each turn. The DMG dealt by Counter increases by an amount that is equal to 30% of March 7th's DEF.
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Allies under the protection of the Shield granted by the Skill restore HP equal to 4% of their Max HP plus 106 at the beginning of each turn.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 144 | 70 | 78 | 101 |
| 20 | 338 | 164 | 183 | 101 |
| 30 | 468 | 226 | 254 | 101 |
| 40 | 598 | 289 | 324 | 101 |
| 50 | 727 | 351 | 394 | 101 |
| 60 | 857 | 414 | 464 | 101 |
| 70 | 986 | 477 | 534 | 101 |
| 80 | 1058 | 512 | 573 | 101 |