Pure Fiction
4 Teams

Observed results
4 Teams
2 Teams
Fire Destruction carry who applies Burn and deals increased damage to enemies already burning.
Accessible single-target Fire DPS.
Apply Burn with Skill, keep attacking the same priority target, and use Ultimate before enhanced Skill for the strongest burst sequence.
Skill establishes Burn and Talent rewards attacking burning targets, so her first action sets up later damage.
Changing targets before Burn is established or spending Skill Points without maintaining the debuff reduces her straightforward payoff.
Apply Burn to the priority enemy, then keep attacking it to trigger Hook's additional damage and Energy. Use Ultimate to prepare the enhanced Skill and take advantage of Playing With Fire's Action Advance. Spend the next Skill where its main and adjacent hits are useful.
Ultimate itself is single-target; it enhances only the next Skill.
Enhanced Skill deals adjacent damage, but its own Burn application targets the main enemy. E4 adds conditional Burn spread through Talent.
Attacking a Burned enemy triggers Talent even if another character supplied the Burn.
Do not treat Hook as a pure DoT damage dealer; much of her output comes from direct attacks.
Switching targets can leave Hook attacking an enemy without Burn.
Attacks build ATK stacks, with a temporary damage bonus after Hook inflicts Weakness Break.
Adds ATK and damage against Burned or Bleeding enemies. Hook's Burn can satisfy the condition when it lands.
Adds damage, with a further bonus only when the enemy's HP percentage is at least Hook's.
Boosts Skill and Ultimate damage, then strengthens the next Skill after Ultimate, aligning with her enhanced Skill.
For teams maintaining several debuffs. Hook's successful Burn application can double the set's four-piece CRIT bonuses for one turn.
At 70% CRIT Rate, increases Basic and Skill damage, including the enhanced Skill.
Balance CRIT for direct damage.
When CRIT Rate is sufficient.
For the planned support rotation.
With a planned action-advance setup.
For direct elemental damage.
Alternative based on buffs and substats.
Scales direct damage.
Meet the intended action order and balance CRIT with ATK. If Burn reliability is poor, consider the encounter and another Burn source before replacing the entire damage build.
E0 provides Burn, Talent damage and the enhanced Skill loop. E2 eases Burn maintenance, E4 spreads Burn and E6 increases damage against Burned targets.
Aeon supports ATK-based damage; Woof! Walk Time! uses her Burn condition without requiring a premium cone.
Enhanced Skill deals 20% more damage.
Extends Skill's Burn by one turn.
When Talent triggers, there is a 100% base chance to apply Skill-equivalent Burn to enemies adjacent to the target.
Increases Hook's damage against Burned enemies by 20%.
Tingyun supplies ATK, damage and Energy, helping Hook reach the Ultimate that prepares enhanced Skill. Keep enough Skill Points to use the resulting Skill.
Basic ATK
Deals Fire DMG equal to 100% of Hook's ATK to one designated enemy.
Skill
Deals Fire DMG equal to 240% of Hook's ATK to one designated enemy. In addition, there is a 100% base chance to inflict Burn for 2 turn(s).
When afflicted with Burn, enemies will take Fire DoT equal to 65% of Hook's ATK at the beginning of each turn.
Skill sequence
Deals Fire DMG equal to 280% of Hook's ATK to one designated enemy, with a 100% base chance to Burn them for 2 turn(s). Additionally, deals Fire DMG equal to 80% of Hook's ATK to enemies adjacent to it.
When afflicted with Burn, enemies will take Fire DoT equal to 65% of Hook's ATK at the beginning of each turn.
Ultimate
Deals Fire DMG equal to 400% of Hook's ATK to one designated enemy.
After using Ultimate, the next Skill to be used is Enhanced, which deals DMG to one designated enemy and enemies adjacent to it.
Talent
When attacking a target afflicted with Burn, deals Fire Additional DMG equal to 100% of Hook's ATK and regenerates 5 extra Energy.
Technique
Immediately attacks the enemy. Upon entering battle, Hook deals Fire DMG equal to 50% of her ATK to a random enemy. In addition, there is a 100% base chance to inflict Burn on every enemy for 3 turn(s).
When afflicted with Burn, enemies will take Fire DoT equal to 50% of Hook's ATK at the beginning of each turn.
Hook restores HP equal to 5% of her Max HP whenever her Talent is triggered.
Increases the chance to resist Crowd Control debuffs by 35%.
After using her Ultimate, Hook has her action advanced by 20% and additionally regenerates 5 Energy.
Enhanced Skill deals 20% increased DMG.
Extends the duration of Burn caused by Skill by 1 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When Talent is triggered, there is a 100% base chance to Burn enemies adjacent to the designated enemy target, equivalent to that of Skill.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Hook deals 20% more DMG to enemies afflicted with Burn.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 182 | 84 | 48 | 94 |
| 20 | 429 | 197 | 113 | 94 |
| 30 | 593 | 273 | 156 | 94 |
| 40 | 757 | 349 | 199 | 94 |
| 50 | 921 | 424 | 242 | 94 |
| 60 | 1085 | 500 | 286 | 94 |
| 70 | 1249 | 575 | 329 | 94 |
| 80 | 1341 | 617 | 353 | 94 |