Pure Fiction
2 Teams

Observed results
2 Teams
3 Teams
Wind Hunt damage dealer who strengthens his Ultimate against Slowed enemies and gains Wind RES PEN after an ally targets him.
Single-target damage dealer with conditional burst.
Land Slow, activate his Talent with an allied ability when its cooldown is ready, then use the empowered attack in a useful buff window.
Skill CRIT hits have a base chance to Slow, and Ultimate gains extra damage against a Slowed target.
A Skill CRIT does not guarantee Slow against resistance. His next attack consumes the Talent benefit, so its timing matters.
Use Skill to establish Slow on the priority enemy. When his Talent is available, target Dan Heng with a useful ally buff or heal before the attack you want to empower. Use Ultimate while Slow and relevant support buffs are active.
Talent boosts the next attack and has a two-turn cooldown at E0.
Faster Than Light has a fixed chance to grant SPD after an attack, so its uptime is not guaranteed.
Basic can save Skill Points, but Skill is the usual source of his own Slow.
Do not spend the Talent on an unintended Basic just before the planned Ultimate.
A random SPD proc can change a narrowly tuned support order.
Adds CRIT Rate, with extra CRIT against enemies at half HP or lower and temporary ATK after a defeat.
Builds damage while repeatedly hitting one target; changing targets removes its stacks.
Adds CRIT Rate and scales Basic, Skill and Ultimate bonuses with SPD above 100, up to six stacks. Count actual buff uptime.
Increases Skill and Ultimate damage, with an extra bonus for the next Skill after Ultimate.
Needs active enemy debuffs for its damage and CRIT benefits. Inflicting Slow can trigger the temporary doubling of four-piece CRIT bonuses.
At 70% CRIT Rate, increases Basic and Skill damage. Its damage bonus does not apply to Ultimate.
Grants ATK and damage at 135 or 160 SPD. Dan Heng's chance-based SPD trace should not be treated as permanently active.
Supports damage and Skill's CRIT trigger.
When CRIT Rate is sufficient.
For the chosen support rotation.
With a planned action-advance setup.
For Wind attacks.
Alternative based on buffs and substats.
Scales direct damage.
Meet the intended action order, then balance CRIT and ATK. Include E1's target-HP condition and temporary SPD bonuses when judging combat stats.
E0 contains the Slow and empowered-Ultimate loop. E2 improves Talent access and E4 rewards Ultimate kills; neither guarantees the required debuffs or support timing.
Cruising supplies practical CRIT, Swordplay rewards one-target focus, and In the Night needs a suitable SPD setup.
Grants 12% CRIT Rate against targets at 50% HP or higher; the bonus disappears below that threshold.
Shortens the Talent cooldown by one turn, enabling more frequent Wind RES PEN if allies can target him.
Defeating an enemy with Ultimate immediately grants Dan Heng another action.
Skill's Slow reduces SPD by an additional 8 percentage points.
Sunday's Skill targets and advances Dan Heng, activating his Talent when available; Ultimate supplies Energy and CRIT DMG. Keep Skill Points for the extra damage actions.
Bronya's Skill targets Dan Heng and advances him with a damage buff. Tune their actions around his SPD proc and reserve Skill Points for both Skills.
Basic ATK
Deals Wind DMG equal to 100% of Dan Heng's ATK to one enemy.
Skill
Deals Wind DMG equal to 260% of Dan Heng's ATK to one designated enemy.
When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Ultimate
Deals Wind DMG equal to 400% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 120%.
Talent
When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 36%. This effect can be triggered again after 2 turn(s).
Technique
After Dan Heng uses his Technique, his ATK increases by 40% at the start of the next battle for 3 turn(s).
When current HP percentage is 50% or lower, reduces the chance of being attacked by enemies.
After launching an attack, there is a 50% fixed chance to increase this unit's SPD by 20% for 2 turn(s).
Basic ATK deals 40% more DMG to Slowed enemies.
When the target enemy's current HP percentage is greater than or equal to 50%, CRIT Rate increases by 12%.
Reduces Talent cooldown by 1 turn.
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When Dan Heng uses his Ultimate to defeat an enemy, he will immediately take action again.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
The Slow state triggered by Skill reduces the enemy's SPD by an extra 8%.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 120 | 74 | 54 | 110 |
| 20 | 282 | 175 | 127 | 110 |
| 30 | 390 | 242 | 176 | 110 |
| 40 | 498 | 309 | 224 | 110 |
| 50 | 606 | 376 | 273 | 110 |
| 60 | 714 | 443 | 321 | 110 |
| 70 | 822 | 510 | 370 | 110 |
| 80 | 882 | 547 | 397 | 110 |