Pure Fiction
3 Teams

Observed results
3 Teams
1 Teams
Lightning Destruction carry who spends HP instead of Skill Points and gains damage as his health falls.
Skill Point-neutral low-HP damage dealer.
Let Arlan spend HP through Skill, keep him protected rather than fully healed, and use Ultimate on clustered or priority targets inside support buffs.
Arlan can Skill without consuming team Skill Points, but his damage bonus asks him to remain injured without being knocked out.
Uncontrolled chip damage can kill him, while frequent healing reduces the low-HP bonus that compensates for his risk.
Keep a shield on Arlan, then use Skill to spend HP while leaving the team's Skill Points for supports. Cast Ultimate while buffs are active and the chosen enemy has useful adjacent targets. Refresh protection before the next enemy attack.
Skill consumes 15% of Max HP but cannot reduce Arlan below 1 HP by its own cost.
Talent's damage bonus increases as his missing-HP percentage rises; his attacks still scale with ATK.
At E2, Skill or Ultimate removes one debuff, but Arlan must be able to use the ability.
A low HP bar is useful only while he survives; protect him before chasing maximum Talent bonus.
Extra actions can expire shields faster, and shields do not remove existing damage-over-time debuffs.
Attacks build ATK stacks. Its extra damage bonus requires Arlan to inflict Weakness Break.
Adds damage, with another bonus against enemies whose current HP percentage is at least Arlan's. His low-HP playstyle helps meet that condition.
Increases Skill and Ultimate damage, including an extra bonus for the next Skill after Ultimate.
Adds Lightning damage and grants ATK for one turn after Skill, fitting repeated Skill use.
Adds ATK and damage at 135 or 160 SPD. Reach a useful tier through the actual rotation rather than sacrificing protection.
Balance CRIT for direct damage.
When CRIT Rate is sufficient.
For the planned support rotation.
With a planned action-advance setup.
For direct elemental damage.
Alternative based on buffs and substats.
Scales direct damage.
Secure the planned action order, then balance CRIT and ATK. Check that added turns remain compatible with shield duration.
E0 has the HP-spending loop. E2 improves debuff handling and E6 improves Ultimate output; neither replaces a reliable shield plan.
Aeon supplies ATK, while A Secret Vow rewards the low-HP condition; survival support matters more than a premium cone.
At 50% HP or lower, Skill deals 10% more damage.
Skill or Ultimate removes one debuff from Arlan. It cannot rescue an action he is unable to take.
For the first two turns of battle, one killing blow instead restores Arlan to 25% Max HP. The effect expires after triggering or after that opening window.
At 50% HP or lower, Ultimate deals 20% more damage and its adjacent-target multiplier matches the main target.
Aventurine shields Arlan without restoring the HP that fuels his Talent. Keep the shield refreshed before its absorption or turn duration runs out.
Gepard supplies shields without healing Arlan. His Ultimate access must keep pace with Arlan's actions and incoming damage.
Bronya can spend Skill Points to advance Arlan because his own Skill costs HP. Extra actions still use shield duration, so coordinate with the shielder.
Basic ATK
Deals Lightning DMG equal to 100% of Arlan's ATK to one designated enemy.
Skill
Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 240% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.
Ultimate
Deals Lightning DMG equal to 320% of Arlan's ATK to one designated enemy and Lightning DMG equal to 160% of Arlan's ATK to enemies adjacent to it.
Talent
Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 72% DMG dealt by Arlan.
Technique
Immediately attacks the enemy. After entering battle, deals Lightning DMG equal to 80% of Arlan's ATK to all enemies.
If the current HP percentage is 30% or lower when defeating an enemy, immediately restores HP equal to 20% of Max HP.
The chance to resist DoT Debuffs increases by 50%.
Upon entering battle, if Arlan's HP percentage is less than or equal to 50%, he can nullify all DMG received except for DoTs until he is attacked.
When HP percentage is lower than or equal to 50% of Max HP, increases DMG dealt by Skill by 10%.
Using Skill or Ultimate removes 1 debuff from this unit.
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
When struck by a killing blow after entering battle, instead of becoming knocked down, Arlan immediately restores his HP to 25% of his Max HP. This effect is automatically removed after it is triggered once or after 2 turn(s) have elapsed.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
When the current HP percentage drops to 50% or below, Ultimate deals 20% more DMG, and the DMG multiplier for adjacent targets is raised to the same level as that for the primary target.
Level 80
Maximum ascension| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 1 | 163 | 82 | 45 | 102 |
| 20 | 384 | 192 | 106 | 102 |
| 30 | 530 | 265 | 146 | 102 |
| 40 | 677 | 339 | 187 | 102 |
| 50 | 824 | 412 | 227 | 102 |
| 60 | 971 | 486 | 268 | 102 |
| 70 | 1118 | 559 | 308 | 102 |
| 80 | 1200 | 600 | 331 | 102 |