
Incarcerating Grip
Its CRIT Rate supports both critical hits and his Additional Ability. Basic hits activate the ATK buff and Wind RES ignore effect.
Signature W-EngineIncarcerating GripFaction
Severian is a Wind Attack Agent who builds Flow through Basic Attacks and Perfect Dodges, then spends it on Azure Wind’s Shadowhunt. Shadowflash gives him automatic dodge counters, while Windborne lets him return to the field with a special entry.
On-field Wind damage dealer with dodge-based resource generation.
Keep his Basic combo moving, time attacks or dodges against enemy hits, and hold Basic at 100 Flow for the enhanced attack. Use EX Special to replenish Shadowflash, then refresh team buffs when a damage window ends.
Perfect Dodges feed both Flow and Windborne, so defensive timing also supports his damage loop. Another Wind Agent grants an additional Core damage bonus, and CRIT Rate also provides ATK when his Additional Ability is active.
Bring a Support, Stun or same-faction teammate for his Additional Ability. Shadowflash only responds to eligible incoming attacks while he is not invulnerable; it does not bypass every enemy control attack. Spend Flow before reaching its cap.
Prepare support buffs and Stun → Basic combo / Perfect Dodge → EX Special: replenish Shadowflash → 100 Flow: hold Basic → Refresh teammates and repeat
Flow normally caps at 150 and the enhanced Basic costs 100. The Ultimate grants 100 Flow, the Chain Attack grants 35, and the fourth normal Basic hit grants 20 on hit. Plan those gains around the finisher instead of wasting them at the cap.
Raging Whirlwind grants 15 Flow on activation and another 20 on hit. Holding Basic during it quickly launches Azure Wind’s Shadowhunt; its final hit then restores 20 Flow. A successful backward dodge during the enhanced attack triggers Vital View and grants another 15.
EX Special grants one Shadowflash stack, or another if you hold it until the maximum Energy is consumed. Shadowflash holds two stacks; gaining another at the cap grants Windborne and enhances the next Swift Edge instead.
Windborne enables Clear Out when switching him into combat, and that entry counts as a Quick Assist. It is not a heavy attack. Keep this distinction in mind when selecting effects that require a particular attack type.
Level Basic first for his main finishers and improve Core for its CRIT DMG and damage bonuses. Chain/Ultimate and EX Special improve their own attacks; Dodge and Assist remain useful but do not replace the Basic-centered loop.
Start with Severian, Roxy and Sunna for Wind, Stun and support coverage, or replace Roxy with Norma for a different Stun setup. These recommendations follow their kits; they are not measured team rankings for a newly released Agent.

Its CRIT Rate supports both critical hits and his Additional Ability. Basic hits activate the ATK buff and Wind RES ignore effect.

Basic hits, Dash Attacks and Dodge Counters build its ATK stacks. Keep attacking to maintain them; this engine does not provide the signature’s CRIT Rate or Wind RES ignore effect.

A Dodge Counter or Quick Assist activates its ATK buff. Clear Out counts as a Quick Assist, so his entry can refresh the effect. An ordinary switch alone does not activate it.

The 4-piece set strengthens his Basic Attacks. Use an EX Special or Ultimate to maintain its additional Basic Attack bonus; the 2-piece pairing adds Wind DMG.

Provides CRIT Rate and separate ATK stacks from critical Basic, Dodge Counter and EX Special hits. Those stacks depend on using each attack type; do not assume all three remain active throughout a rotation.

Pair with 4-piece Dawn's Bloom or Woodpecker Electro.
Wind DMG +10%.
Prioritize CRIT Rate while accounting for your W-Engine and team buffs. His Additional Ability converts CRIT Rate into ATK, capped at 100% CRIT Rate, while Core already supplies CRIT DMG. Choose Disc 4 to balance the finished build and compare Disc 5 options with your actual buffs.
Adds Wind RES ignore and improves Flow recovery through Chain Attacks and the enhanced Basic. Clear Out becomes a Chain Attack once every 60 seconds while keeping its entry classification; this is a practical resource improvement as well as a damage bonus.
Starts combat with 150 Flow and grants 20% PEN Ratio for 25 seconds after a Perfect Dodge or the enhanced Basic. The opening Flow has a 180-second restriction in Investigation Zone mode, so do not assume it refreshes with every switch.
NormaStunAn alternative stunner whose Tech Divide increases the target’s Stun DMG Multiplier. Severian activates her Attack teammate condition; she activates his Stun teammate condition. She does not supply the second Wind Agent bonus.
SunnaSupportAn ATK support for a Severian and stunner team. Severian activates her Attack teammate condition, and her Ether Veil adds a Stun DMG Multiplier bonus. Refresh her setup before returning to him.Press [Basic Attack] to activate: Launches up to 4 attacks forward, dealing Wind DMG. When the 4th attack hits an enemy, it accumulates 20 Flow. The 4th attack can dodge enemy attacks upon the moment of activation. Upon successfully dodging an enemy attack, this Basic Attack's DMG Multiplier and Daze Multiplier are increased to those of Basic Attack: Raging Whirlwind, and an additional 15 Flow is accumulated. Character is invulnerable during the 4th attack. When Severian uses a Dash Attack, Dodge Counter, or Dodge: Spontaneity during a Basic Attack combo, it does not interrupt the Basic Attack combo count.
Automatically activates when Severian is attacked at the moment he launches the first three attacks of his Basic Attack, or when he has Shadowflash and is hit by a non-Control Skill enemy attack while not invulnerable: Dashes forward, dealing massive Wind DMG to enemies in an area ahead. Upon activating this skill, accumulates 15 Flow. Upon hitting an enemy, an additional 20 Flow is accumulated. Hold [Basic Attack] while activating this skill to quickly launch Basic Attack: Azure Wind's Shadowhunt. When the final hit of Basic Attack: Azure Wind's Shadowhunt is unleashed, it accumulates 20 Flow. Character is invulnerable while using this skill.
With enough Flow, hold [Basic Attack] to consume 100 Flow and activate: Dodges backward and charges up, then continuously darts around the field while unleashing slashes, dealing massive Wind DMG to enemies in an area in front. The backward dodge can dodge enemy attacks. Successfully dodging an enemy attack triggers Vital View and accumulates 15 Flow. Character is invulnerable while using this skill.
Press [Dodge] to activate: A quick dash dodge. When Dodge: Windshift triggers a Perfect Dodge, it accumulates 15 Flow. This effect can trigger once every 0.5s. Character is invulnerable while using this skill.
Press [Basic Attack] during a dodge to activate: Launches an attack forward, dealing Wind DMG.
When Dodge: Windshift triggers a Perfect Dodge, press [Basic Attack] to activate: Launches a quick slash forward, dealing Wind DMG. If switched off-field immediately after triggering a Perfect Dodge with Dodge: Windshift, this skill is activated automatically. Character is invulnerable while using this skill.
After dodging backward, hold [Dodge] to activate: Provokes the enemy.
When the active character is launched, press [Assist] to activate: Dashes forward quickly, unleashing claw strikes and slashes at enemies ahead to deal Wind DMG. Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press [Assist] to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Press [Basic Attack] after a Defensive Assist to activate: Unleashes slashes, claw strikes, and cannon fire against enemies in sequence, dealing Wind DMG. Character is invulnerable while using this skill.
When Severian has Windborne and is in combat, press [Assist] to switch him into battle and activate: Unleashes a powerful slash against enemies ahead, dealing Wind DMG. Activating this skill is considered activating a Quick Assist. This skill is not counted as a heavy attack. Character is invulnerable while using this skill.
Press [Special Attack] to activate: Unleashes slashes and stabs forward, dealing Wind DMG.
With enough Energy, press [EX Special Attack] to activate: Unleashes a combination of slashes, claw strikes, and cannon fire forward, dealing massive Wind DMG and gaining 1 stack of Shadowflash. Hold [EX Special Attack] to continuously consume Energy before the cannon attack, and repeatedly launch wind blades that deal Wind DMG to enemies. When reaching the maximum amount of Energy consumed, gains an additional stack of Shadowflash. Character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate: Performs a series of attacks forward, dealing massive Wind DMG. After using this skill, accumulates 35 Flow. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press [Ultimate] to activate: Unleashes multiple rapid slashes in succession, dealing massive Wind DMG. After using this skill, accumulates 100 Flow. Character is invulnerable while using this skill.
Severian's CRIT DMG increases by 60%, and his DMG increases by 25%. If there is another Wind character in the squad, his DMG increases by an additional 30%. When Severian uses Basic Attack: Swift Edge just before being hit by an enemy attack, he can dodge the attack. If he dodges it with any of the first three hits of his Basic Attack, he automatically launches Basic Attack: Raging Whirlwind. If he dodges it with the 4th hit, that Basic Attack's DMG Multiplier and Daze Multiplier are increased to match Basic Attack: Raging Whirlwind. When Severian enters the battlefield, he gains 2 stacks of Shadowflash. This effect can trigger once every 180s in Investigation Zone mode. When Severian has Shadowflash and is not invulnerable, if he is hit by a non-Control Skill enemy attack that he fails to actively dodge or parry, he consumes 1 stack of Shadowflash to automatically dodge the attack and launch Basic Attack: Raging Whirlwind. Successfully dodging an enemy attack with Basic Attack: Swift Edge, automatically dodging an enemy attack with Shadowflash, or directly dodging an enemy attack all count as a Perfect Dodge. Shadowflash can stack up to 2 times. If Severian gains Shadowflash while already possessing maximum stacks, he gains 1 stack of Windborne instead, and the next Basic Attack: Swift Edge is enhanced to Basic Attack: Raging Whirlwind. Each time Severian performs a Perfect Dodge, he gains 1 stack of Windborne. While Severian has Windborne and is in combat, press [Assist] to switch him from off-field to on-field and launch an Entry Skill. Severian gains Flow by hitting enemies with certain skills or triggering a Perfect Dodge. Flow is capped at 150 points. When Flow reaches 100 points, hold [Basic Attack] to consume 100 Flow and launch Basic Attack: Azure Wind's Shadowhunt.
When another character in your squad is a Support or Stun character, or shares the same faction: For every 1% CRIT Rate Severian has, his ATK increases by 8.5. This effect is capped at 100% CRIT Rate.
When Severian uses a Chain Attack, the accumulated Flow increases to 50. When Severian switches in through Entry Skill: Clear Out, the skill is replaced with a Chain Attack. The entry type is not changed, and it is treated as a non-heavy attack. This effect can trigger once every 60s. Each time Severian uses Basic Attack: Azure Wind's Shadowhunt, he gains 1 stack of Windborne. When Severian's attacks hit a target, they ignore 15% of the target's Wind RES.
When Severian enters the battlefield, he recovers 150 Flow. In Investigation Zone mode, this effect can trigger once every 180s. When Severian triggers a Perfect Dodge or uses Basic Attack: Azure Wind's Shadowhunt, his PEN Ratio increases by 20% for 25s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Severian enters combat or switches on-field, his ATK increases by 10% for 30s. Repeated triggers reset the duration. When Severian uses Basic Attack: Raging Whirlwind or Basic Attack: Azure Wind's Shadowhunt, his Decibel Generation Rate increases by 10% for 15s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Severian's max Flow increases to 180, and the Flow gained when entering the battlefield increases to 180. The additional DMG Multiplier of the final hit of Basic Attack: Azure Wind's Shadowhunt is increased by a fixed 350%. Upon using the final hit of Basic Attack: Azure Wind's Shadowhunt, Severian gains Windrise: Accumulates 5 Flow per second for 5s. Repeated triggers reset the duration.
Level 60
Maximum promotionLevel 60 Maximum promotion | HP7826 | ATK858 | DEF606 |
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 629 | 134 | 49 |
| 10 | 1829 | 255 | 141 |
| 20 | 3115 | 386 | 241 |
| 30 | 4401 | 516 | 340 |
| 40 | 5686 | 646 | 441 |
| 50 | 6972 | 776 | 540 |
| 60 | 7826 | 858 | 606 |