

Recent Endgame Usage
Overview
Dori’s Jinni heals and restores Energy to the connected active character. Her support is recipient-specific, with tether positioning and self-applied Electro affecting how safely the team uses it.
Role
HP-scaling healing / connected-character Energy support
Playstyle
Use Troubleshooter Cannon, deploy the Jinni and keep the intended recipient connected during their window.
Why It Works
Healing scales with HP, while the Skill passive restores Dori Energy based on her ER.
Watch For
Connected support is not an unrestricted party-wide Energy refill.
Playstyle
Combat Flow
Land the Skill for its native Energy return, then Burst before the character needing recovery takes the field. Position the connection through enemies only when its Electro interaction is useful.
Key Notes
The connection applies Electro to the recipient, affecting incoming elemental interactions.
The ordinary healer build is not the same as the full-EM reaction-trigger build.
Jean can repeatedly Swirl Dori's self-applied Electro; that Hyperbloom variant needs separate reaction investment.
Build & Investment
Best Weapons



Best Artifact Sets


Deepwood Memories
Sustained Burst contact can maintain the resistance reduction.
Main Stats
Sands
- Energy Recharge
- HP%Alternative
Goblet
- HP%
Circlet
- Healing Bonus
- CRIT Rate with FavoniusAlternative
Recommended Substats
- ER
- HP%
- CRIT Rate with Favonius
ER Requirements & Stat Targets
- Double Electro ER · Favonius, two Skills
- 140–160%
- Solo Electro ER
- 180–220%
Constellation Investment
Adds a short Electro infusion and attack-triggered party healing after the Skill, creating an active recovery option.
Teams
Recommended Teammates
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Most Played With
Talents
Normal Attack
Marvelous Sword-Dance (Modified)
Normal Attack
- 1-Hit DMG
- 178.3%
- 2-Hit DMG
- 81.2%+85.2%
- 3-Hit DMG
- 253.8%
Charged Attack
- Charged Attack Spinning DMG
- 123.6%
- Charged Attack Final DMG
- 224%
- Charged Attack Stamina Cost
- 40/s
Plunging Attack
- Plunge DMG
- 147.4%
- Low/High Plunge DMG
- 295%/368%
- Max Duration
- 5s
Elemental Skill
Spirit-Warding Lamp: Troubleshooter Cannon
- Troubleshooter Shot DMG
- 265.1%
- After-Sales Service Round DMG
- 56.8%
- CD
- 9s
Elemental Burst
Alcazarzaray's Exactitude
Jinni
- Connector DMG
- 29%
- Continuous Healing
- 12% Max HP+1412
- Energy Regeneration
- 2.5
- Duration
- 12s
- CD
- 20s
- Energy Cost
- 80
Passive talents
Passive talent
An Eye for Gold
Passive talent
Compound Interest
Passive talent
Unexpected Order
Constellations
C1Additional Investment
C2Special Franchise
C3Wonders Never Cease
C4Discretionary Supplement
C5Value for Mora
C6Sprinkling Weight
Stats & progression
Level 100
Maximum ascensionLevel 100 Maximum ascension | HP13255 | ATK280 | DEF774 | HP%24% |
| Level | HP | ATK | DEF | Asc. stat |
|---|---|---|---|---|
| 1 | 1039 | 19 | 61 | 0% |
| 20 | 3447 | 62 | 201 | 0% |
| 40 | 5715 | 103 | 333 | 6% |
| 50 | 7309 | 131 | 427 | 12% |
| 60 | 8719 | 157 | 509 | 12% |
| 70 | 10129 | 182 | 591 | 18% |
| 80 | 11539 | 208 | 673 | 24% |
| 90 | 12397 | 223 | 723 | 24% |
| 100 | 13255 | 280 | 774 | 24% |












