

Chevreuse
Recent Endgame Usage
Overview
Chevreuse buffs and heals Pyro/Electro teams after they trigger Overloaded. The reaction enables her support rather than needing to deal most of the damage; other party elements disable her restricted resistance reduction.
Role
HP-scaling Pyro / Electro support
Playstyle
Trigger Overloaded, then fire a held Overcharged Ball before the supported damage window.
Why It Works
The resistance passive is disabled when party elements fail its restriction.
Watch For
The buff does not mean Overloaded must own most team damage; it must still be triggered to enable the listed effects.
Playstyle
Combat Flow
Confirm the party contains only Pyro and Electro with at least one of each. Trigger Overloaded to load the ball, hold the Skill to fire it and enable ATK support, then use the attacker window while refreshing listed reaction coverage.
Key Notes
Overcharged Ball support and Skill healing derive value from Max HP.
Trigger Overloaded before firing the held Overcharged Ball.
The usual support build can skip Burst, but Noblesse uptime cannot.
Build & Investment
Best Weapons


Black Tassel
Makes the native ATK-buff cap easier to reach.

Best Artifact Sets


Scroll of the Hero of Cinder City
Trigger Overloaded herself; its non-Nightsoul buff is smaller.
Main Stats
Sands
- HP%
Goblet
- HP%
Circlet
- HP%
- Healing BonusAlternative
- CRIT Rate with FavoniusAlternative
Recommended Substats
- HP%
- CRIT Rate with Favonius
- ER for planned Bursts
ER Requirements & Stat Targets
- Support HP
- 40,000 HP
Constellation Investment
Skill healing grants stacking temporary Pyro and Electro damage support to healed characters.
Teams
Recommended Teammates
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Most Played With
Talents
Normal Attack
Line Bayonet Thrust EX
Normal Attack
- 1-Hit DMG
- 105%
- 2-Hit DMG
- 97.5%
- 3-Hit DMG
- 54.6%+64.2%
- 4-Hit DMG
- 152.7%
Charged Attack
- Charged Attack DMG
- 240.6%
- Charged Attack Stamina Cost
- 25
Plunging Attack
- Plunge DMG
- 126.4%
- Low/High Plunge DMG
- 253%/316%
Elemental Skill
Short-Range Rapid Interdiction Fire
Hold
- Hold DMG
- 311%
Arkhe: Ousia
- Surging Blade DMG
- 51.8%
- Surging Blade Interval
- 10s
- Press DMG
- 207.4%
- Overcharged Ball DMG
- 508.3%
- HP Regeneration Over Time
- 4.8% Max HP+565
- Healing Duration
- 12s
- CD
- 15s
Elemental Burst
Ring of Bursting Grenades
- Explosive Grenade DMG
- 662.7%
- Secondary Explosive Shell DMG
- 88.4%
- CD
- 15s
- Energy Cost
- 60
Passive talents
Passive talent
Vanguard's Coordinated Tactics
Passive talent
Vertical Force Coordination
Passive talent
Double Time March
Constellations
C1Stable Front Line's Resolve
C2Sniper Induced Explosion
C3Practiced Field Stripping Technique
C4The Secret to Rapid-Fire Multishots
C5Enhanced Incendiary Firepower
C6In Pursuit of Ending Evil
Stats & progression
Level 100
Maximum ascensionLevel 100 Maximum ascension | HP12790 | ATK243 | DEF647 | HP%24% |
| Level | HP | ATK | DEF | Asc. stat |
|---|---|---|---|---|
| 1 | 1003 | 16 | 51 | 0% |
| 20 | 3326 | 54 | 168 | 0% |
| 40 | 5514 | 89 | 279 | 6% |
| 50 | 7052 | 114 | 357 | 12% |
| 60 | 8413 | 136 | 425 | 12% |
| 70 | 9773 | 158 | 494 | 18% |
| 80 | 11134 | 180 | 563 | 24% |
| 90 | 11962 | 193 | 605 | 24% |
| 100 | 12790 | 243 | 647 | 24% |










