

Charlotte
Recent Endgame Usage
Overview
Charlotte combines marked off-field Cryo with ATK-scaling healing. A longer camera hold extends her marks, but costs field time and must be repeated for new enemies.
Role
ATK-scaling Cryo healer / marked application
Playstyle
Take a snapshot, cast the Burst when recovery is needed and switch back to the attacker.
Why It Works
Healing scales with ATK, while party Fontaine composition changes her healing or Cryo bonus.
Watch For
Long camera holding costs field time; marks must be applied again to new targets.
Playstyle
Combat Flow
Choose a tap for short setup or a completed Finisher Frame hold for longer marks and cooldown. Cast the Burst before the recovery window and keep the active character inside Newsflash when continued healing matters.
Key Notes
Held Focused Impression is stronger and longer than the tap mark but requires more setup.
Tap Skill keeps setup short; a full hold is a deliberate trade for longer mark coverage.
Furina teams need reliable Burst healing each rotation, not an occasional emergency heal.
Build & Investment
Best Weapons



Thrilling Tales of Dragon Slayers
Use only when her large Energy requirement is already met.
Best Artifact Sets



Emblem of Severed Fate
Pair with ATK or Healing Bonus when uptime matters most.
Main Stats
Sands
- Energy Recharge
- ATK%Alternative
Goblet
- ATK%
Circlet
- Healing Bonus
- CRIT Rate with FavoniusAlternative
Recommended Substats
- ER
- ATK%
ER Requirements & Stat Targets
- Solo Cryo ER · R5 Prototype Amber
- About 185%
Constellation Investment
Adds follow-up ATK-scaling healing after her Burst heals a character.
Teams
Recommended Teammates
Most-played compositions in our calculations. These reflect popularity and what players actually use, not a power ranking.
Most Played With
Most Played Teams
- #133.63%565 teams
- #28.63%145 teams
Charlotte
Furina
Kaedehara Kazuha
Neuvillette
- #36.61%111 teams
- #43.10%52 teams
- #52.38%40 teams
Charlotte
Furina
Skirk
Vodyanitsa
Talents
Normal Attack
Cool-Color Capture
Normal Attack
- 1-Hit DMG
- 89.7%
- 2-Hit DMG
- 78.1%
- 3-Hit DMG
- 116.3%
Charged Attack
- Charged Attack DMG
- 180.9%
- Charged Attack Stamina Cost
- 50
Plunging Attack
- Plunge DMG
- 112.3%
- Low/High Plunge DMG
- 225%/281%
Arkhe: Pneuma
- Spiritbreath Thorn DMG
- 20.1%
- Spiritbreath Thorn DMG Interval
- 6s
Elemental Skill
Framing: Freezing Point Composition
Tap
Hold
- Photo DMG (Press)
- 121%
- Photo DMG (Hold)
- 250.6%
- "Snappy Silhouette" Mark DMG
- 70.6%
- "Snappy Silhouette" Mark Trigger Interval
- 1.5s
- "Snappy Silhouette" Mark Duration
- 6s
- "Focused Impression" Mark DMG
- 73.1%
- "Focused Impression" Mark Trigger Interval
- 1.5s
- "Focused Impression" Mark Duration
- 12s
- CD
- 12s
- Finisher Frame Cast CD
- 18s
Elemental Burst
Still Photo: Comprehensive Confirmation
- Cast Healing
- 461.8% ATK+3539
- Skill DMG
- 139.7%
- Kamera Continuous Regeneration
- 16.6% ATK+126
- Kamera DMG
- 11.6%
- Newsflash Field Duration
- 4s
- CD
- 20s
- Energy Cost
- 80
Passive talents
Passive talent
Moment of Impact
Passive talent
Diversified Investigation
Passive talent
First-Person Shutter
Constellations
C1A Need to Verify Facts
C2A Duty to Pursue Truth
C3An Imperative to Independence
C4A Responsibility to Oversee
C5A Principle of Conscience
C6A Summation of Interest
Stats & progression
Level 100
Maximum ascensionLevel 100 Maximum ascension | HP11511 | ATK217 | DEF584 | ATK%24% |
| Level | HP | ATK | DEF | Asc. stat |
|---|---|---|---|---|
| 1 | 903 | 15 | 46 | 0% |
| 20 | 2993 | 48 | 152 | 0% |
| 40 | 4963 | 80 | 252 | 6% |
| 50 | 6347 | 102 | 322 | 12% |
| 60 | 7572 | 122 | 384 | 12% |
| 70 | 8796 | 141 | 446 | 18% |
| 80 | 10021 | 161 | 508 | 24% |
| 90 | 10766 | 173 | 546 | 24% |
| 100 | 11511 | 217 | 584 | 24% |





